Thanks for the suggestion Zaven, but I’ve been a modder since the good ol’ days of Wolfenstein 3d, so I know how things work. Ive been a half-life mapper for over 8 years and have always been a creative artist in this field. Anyways, for you and others who check out my blog, here are some of my old maps I’ve worked on but never finished. Hope you enjoy in all of its HD quality. lol
This is a map test to create a real world building in 3d. This motel is fictional but is mostly influenced by the motel gun fight scene in ‘Police Quest 2′.




The next three shots are from a cut scene for a horror mod on the Half-Life 2 engine, that sadly was canceled. The story takes place in Colorado Springs during a freak snow storm that engulfs the whole state. This unusual phenomena will soon to be found out to be caused by a secret military experiment in the Cheyenne Mountain Facility.



These shots are from the tech demo used for the horror mod spoken in the above screen shots.







The next couple of shots are taken from the map I made called ‘Final Destination’. It indeed follows the same concept as the movies. Things go wrong, boom boom, death, horror, a plane crashes into you, the usual. lol, I will redo this map and release it to the public as this map was the start of the concept of destructible buildings. Just check the date on the screen shots if you don’t believe me.





These are concept tests of the destructible building used for the map.




These shots are taken from the prehistoric map for the game ‘The Journeyman Chronicles’, a remake of the original game by the similar name ‘the Journeyman Project’. This game has been put on hiatus for the fact that the license deal is still underway. No legalities have been broken, so once the game is given the go, we can continue to recreate a game that spans time and space! The shots here are taken from two version, the desert version and the floral version. Easy to tell the difference.






The next shots are taken from the same project but different location. This map takes place in a hidden facility called TSA or ‘Temporal Security Agency’. This facility is the HQ for control Temporal distortions and to prevent any dangers that threaten the current timeline. Check out the game trilogy if youve never played it. Its old but great!








This rest of the shots are taken in a updated version of the above map.




Hires version of the previous map on this blog. Requested by Zaven. Ingame shots coming soon.


A shot of the ‘Cube’ map. A seen in the movie ‘Cube’. Interested in making a Cube game? Let me know, i’m looking for 3d modelers, animators, and programmers.

Screen shots and model renders for the game remake ‘Space Quest 2: Vohaul’s Revenge’.





A in-editor shot of the stone kingdom mod for the game Oblivion. I wasn’t able to finish it mainly because I needed room on my lappy, so I had to remove the game. I still have the mod files though. I may complete it later.

This map here was made for the Multiplayer mod for Source called ‘Incoming Source’. I left the project 3 months after for personal problems, but a lot of what I did influenced the look and feel of the project.









This shot is taken from a map made for a contest. The concept of the map was to make something ordinary out of the extraordinary. Basically there are three various apartments, all taking place in different eras in time. To get to each era you must find an item that has phenomenal powers to transport you to these places. Each place has clues to a murder mystery in which must be solved by going between each location in time.
